The Artificer: DnD 5e Class Guide | D&D Rules (2024)

The Artificer: DnD 5e Class Guide (Updated May 2024)

May 2, 2024

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With the battle still raging, Elysia quickly activated the arcane device strapped to her wrist, sending an icy blast of glowing blue energy into the charging ogre. With no time to spare, the wiry gnome artificer threw a shimmering steel orb at her feet, the object humming to life and surrounding her with a translucent green forcefield. It was then that Steelfang, her faithful mechanical hound, bounded into the fray, gears whirring as he leaped for the ogre’s throat.

Table of Contents

  • What is an Artificer in DnD 5e?
  • What is an Artificer’s primary ability score?
  • What is an Artificer’s hit die and hit points?
  • What are Artificers proficient in?
  • What equipment do Artificers start with?
  • What unique features do Artificers have?
  • How does Articifier spellcasting work?
  • What are the Artificer subclasses?
  • What species are best for Artificers?
  • How do you roleplay an Artificer?
  • What DnD 5e sourcebooks do Artificers appear in?
The Artificer: DnD 5e Class Guide | D&D Rules (1)

What is an Artificer in DnD 5e?

Among the various DnD 5e classes, the Artificer stands out as a unique blend of inventor and magic-user, with the ability to infuse technology with arcane power. Experts in tinkering and engineering, Artificers use a variety of tools to channel their magic and are masters of alchemy, crafting and mechanical contraptions.

Artificer’s are somewhat unusual in DnD 5e, in that they have more of a clockwork/steampunk aesthetic that often doesn’t appear in the otherwise traditional medieval fantasy environments of many campaigns worlds. Additionally, they are capable of using firearms and explosives (something which is also rare for DnD). They also tend to differ from traditional magic users in that their spell progression is slower and more reliant on using specific objects, although they can call upon a number of powerful offensive and defensive spells.

Below is the Artificer class table, which breaks out features, spell slots, proficiency bonuses and infusions.

The ArtificerSpell Slots per Spell Level
LevelProficiency BonusFeaturesInfusions KnownInfused ItemsCantrips Known1st2nd3rd4th5th
1st+2Magical Tinkering, Spellcasting22
2nd+2Infuse Item4222
3rd+2Artificer Specialist, The Right Tool for the Job4223
4th+2Ability Score Improvement4223
5th+3Artificer Specialist feature42242
6th+3Tool Expertise63242
7th+3Flash of Genius63243
8th+3Ability Score Improvement63243
9th+4Artificer Specialist feature632432
10th+4Magic Item Adept843432
11th+4Spell-Storing Item843433
12th+4Ability Score Improvement843433
13th+58434331
14th+5Magic Item Savant10544331
15th+5Artificer Specialist feature10544332
16th+5Ability Score Improvement10544332
17th+6105443331
18th+6Magic Item Master126443331
19th+6Ability Score Improvement126443332
20th+6Soul of Artifice126443332
The Artificer: DnD 5e Class Guide | D&D Rules (2)

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What is an Artificer’s Primary Ability Score?

Intelligence is an Artificer’s primary ability score. Your character must have an Intelligence of 13 or higher to play an Artificer or to multiclass as one. This reflects an Artificer’s focus on crafting, spellcasting and mastery of mechanical technology.

The higher your Intelligence score, the more adept you are at creating magical items and conjuring up more powerful spells. This is particularly important at higher levels as it directly influences spell attacks and saving throws, as well as certain special abilities.

Notably, Artificer’s also gain a saving throw proficiency in Constitution, so you should consider going with a relatively high score for this stat as well.

The Artificer: DnD 5e Class Guide | D&D Rules (3)

What is an Artificer’s Hit Die and Hit Points?

Artificers have 1D8 hit dice per level. This mean at 1st Level your Artificer’s hit points will be8 + your Constitution modifier. Each level you advance you from Level 2 onwards, you gain an additional 1D8 (or an average of 5) Hit Points, plus your Constitution modifier.

This Hit Dice makes Artificers more robust than Wizards and Sorcerers (who have a D6 Hit Dice) but less resilient than DnD 5e Fighters (who have a D10 Hit Dice). You should definitely be mindful of this fact when creating your character and engaging in combat, particularly at close and melee range.

The Artificer: DnD 5e Class Guide | D&D Rules (4)

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What are Artificers Proficient In?

Artificers have a unique set of proficiencies that reflect their technological and magical expertise:

  • Armor: Light armor, medium armor, shields.
  • Weapons: Simple weapons.
  • Tools: Thieves’ tools, tinker’s tools, plus one type of artisan’s tools of your choice.
  • Saving Throws: Constitution, Intelligence.
  • Skills: Choose two from Arcana, History, Investigation, Medicine, Nature, Perception or Sleight of Hand.
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What Equipment Do Artificers Start With?

As a Level 1 Artificer, you begin your adventures with the following equipment:

  • A weapon of your choice (simple or crossbow)
  • A shield
  • Leather armor
  • Thieves’ tools and tinker’s tools
  • An artisan’s tool set (your choice)
  • A dungeoneer’s pack or an explorer’s pack
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What Unique Features Do Artificers Have?

Artificers are equipped with a host of unique abilities that enhance your role as a magical inventor:

  • Magical Tinkering: At 1st level, you can touch a tiny nonmagical object and imbue it with one of several magical properties, such as emitting light, recording sound or sending a static visual effect.
  • Infuse Items: Starting at 2nd level, Artificers can imbue mundane items with magical abilities, creating a range of magical effects from enhancing armor and weapons to crafting items that replicate spell effects. When you gain this feature, pick four artificer infusions to learn. You learn additional infusions of your choice when you reach certain levels in this class. You are also limited in the number of infusions you can create at one time (see the Artificer Class table above).
  • The Right Tool for the Right Job: At 3rd level, you can create a set of artisan’s tools in an hour which are perfect for immediate needs or specialized tasks.
  • Tool Expertise: At 6th level, you double your proficiency bonus for any ability check your make with a tool.
  • Flash of Genius: Starting at 7th level, you can use your reaction to add your Intelligence modifier to yourself or an ally’s ability check or saving throw, reflecting your quick thinking and expertise.
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How does Artificer Spellcasting Work?

As an Artificer, you channel your magic through objects. This makes it appear as though you are producing incredible inventions and magical items, when in reality you are simply casting spells in a non-conventional way. For this reason, to cast spells, you must have a set of tools to use as a spellcasting focus. This can be either a set of thieves tools or artisan tools and you must be proficient in their use. After you gain the Infuse Item feature at 2nd level, you can also use any item bearing one of your infusions as a spellcasting focus.

Intelligence is an Artificer’s primary spellcasting ability as follows:

  • Spell save DC= 8 + your proficiency bonus + your Intelligence modifier
  • Spell attack modifier= your proficiency bonus + your Intelligence modifier

Artificers are officially half-casters (meaning their spell list progression moves at half the speed of Wizards, Sorcerers, Bards, Druids and Clerics). You are also only able to access specific Artificer Spells.

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What are the Artificer Subclasses?

In the current version of DnD 5e, Artificers have four subclasses (known as “Specialists”) that provide unique abilities and thematic roleplaying elements. You choose your Specialist subclass at Level 3. They are as follows:

  • Alchemist:You specialize in experimental potion-making, using your alchemical mastery to craft powerful elixirs. These potions can heal, bolster defenses or provide various enhancements to you and your allies.
  • Armorer:You channel your expertise into crafting magical armor, transforming it into a powerful exosuit. This suit enhances your combat abilities, offers exceptional protection and can be customized with various magical effects to suit different combat roles.
  • Artillerist:You focus on crafting and using magical cannons and other artillery. By summoning arcane turrets, you can deal significant damage from a distance or provide defensive support to your allies, making you effective in both offensive and defensive strategies.
  • Battle Smith:You forge a strong bond with a clockwork animal construct that you create and command in battle. Along with some minor combat abilities, you also gain the ability to repair and reinforce both your construct and other equipment.
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What Species are Best for Artificers?

While any species can be an Artificer, in general ones that offer boosts to Intelligence or Constitution are typically seen as the best options. This includes:

  • Gnomes: Natural inventors and tinkerers, gnomes are an excellent fit for the Artificer class. Their affinity for technology, innate magic, and +2 Intelligence bonus all are incredibly useful for this class.
  • Humans: Versatile and adaptable, humans are suitable for any class, including the Artificer. Their flexibility allows them to excel in various aspects of the class, whether it be crafting or combat.
  • Warforged: As living constructs, Warforged are uniquely suited to the Artificer class. Their innate understanding of machinery and thematic link as magically powered machines, also offers unique roleplaying potential.
  • Half-Elf: Half-Elves possess a blend of human adaptability and elven grace, making them well-suited for the Artificer class. Their natural charisma can aid them in social interactions, while their elven heritage grants them keen senses and an affinity for magic.
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How Do You Roleplay an Artificer?

Roleplaying an artificer involves embracing the persona of a both an engineer and a mage. While you should always consider your character’s background, goals and relationship to your class here are a few Artificer roleplaying archetypes to get you started.

  • Mad Scientist: You’re fueled by a relentless pursuit of groundbreaking discoveries. Your methods may be unorthodox and your social skills (and perhaps even morality) may be lacking, but your brilliance knows no bounds as you push the boundaries of science and magic alike.
  • Eccentric Inventor: You dance to the rhythm of your own inventions, crafting whimsical gadgets and contraptions with a touch of eccentric flair. Your workshop is a haven of creative chaos, where imagination knows no limits and every problem is just another opportunity for innovation.
  • Knowledge Seeker: You’re driven by an insatiable thirst for knowledge, tirelessly pursuing ancient lore and forgotten secrets. Your inventions are fueled by the wisdom of the ages, blending ancient mysticism with cutting-edge technology design to unlock the mysteries of the universe.
  • Artisan Perfectionist: You are a master of your craft, meticulously honing your skills to achieve perfection in every creation. Your workshop is a shrine to precision and craftsmanship, where every gear is polished to a shine and every invention is a testament to your dedication to excellence.
  • Arcane Engineer: You weave magic and machinery together seamlessly, harnessing the power of both to craft marvels beyond imagination. Your inventions are a fusion of arcane artistry and technological innovation, pushing the limits of what’s possible in a world where magic and science collide.
The Artificer: DnD 5e Class Guide | D&D Rules (11)

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What DnD 5e sourcebooks do Artificers appear in?

While the Artificer has been around since the third edition of Dungeons & Dragons and were first introduced in the Eberron setting, in DnD 5e, they were not part of the original base classes and were only added a later date. They can currently be found only in the following sourcebooks.

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The Artificer: DnD 5e Class Guide | D&D Rules (12)
Cameron Nichols is a Senior Editor who lives in Boston, Massachusetts, and has been playing D&D since the early 90s, when he was introduced by his older brother and cut his teeth on AD&D 2nd Edition. Since then he’s played virtually every RPG he could get his nerdy little mitts on (including a weird Goth phase in the early 2000s when he rocked Vampire: The Masquerade pretty hard). His favorite D&D campaign setting is the Forgotten Realms and his favorite character to play was a Half-Orc Barbarian named Grug (who was unfortunately devoured by a gelatinous cube).
The Artificer: DnD 5e Class Guide | D&D Rules (2024)

FAQs

The Artificer: DnD 5e Class Guide | D&D Rules? ›

Artificers create magical items and use tools to work their magic, and the subclasses (Alchemist, Artillerist, Battle Smith) give an Artificer some distinct roles that they can fill. They're magic users, but they won't be encroaching on the pure destructive power of wizards or sorcerers".

How does the Artificer class work? ›

Artificers create magical items and use tools to work their magic, and the subclasses (Alchemist, Artillerist, Battle Smith) give an Artificer some distinct roles that they can fill. They're magic users, but they won't be encroaching on the pure destructive power of wizards or sorcerers".

How to play an Artificer in D&D 5e? ›

Intelligence is the key attribute for an Artificer. It affects your spells, and the two subclasses tailored for martial builds let you use INT for weapon attacks. However, Strength and Dexterity still come in handy for making regular attacks, so you could equally focus on one of these as your primary DnD stat.

What rulebook is Artificer in? ›

The full version was originally published in Eberron: Rising from the Last War, and updated in Tasha's Cauldron of Everything.

What's the best race for artificers? ›

The Best Artificer Races in D&D 5e
  • Variant Human and Custom Lineage Work Here as Well. ...
  • Warforged Make Artificers Even Tankier. ...
  • Fairy Suits Long-Range Artificers Well. ...
  • Astral Elf Adds Plenty of Versatility. ...
  • Earth Genasi Fill Some Unique Roles. ...
  • Githyanki Add Skills and Spellcasting. ...
  • Autognome Artificers Almost Never Fail.
Mar 4, 2024

What is the best Artificer subclass? ›

If you thought Artillerist was good, then just know the Battle Smith is excellent and is the best subclass to make an overpowered Artificer. It is a master of combat, focusing equally on offense and defense while balancing them nearly perfectly.

How hard is artificer to play? ›

Play the class you want. I was in a similar situation, wanting to play an artificer but not knowing if it would be too hard, as someone who has played barely any 5e. Complexity-wise, I would place it as being harder than playing most martial builds, but less complicated than many full spell casters.

What makes a good artificer? ›

Artificers need high Intelligence before they can do anything else, making them similar to the wizard class. In fact, these are the only two classes that rely on Intelligence to get any work done.

Does artificer have cantrips? ›

The maximum number of cantrips that artificers get is 4, which is fine because that's the same as multiple other classes. However, every other spellcaster gets their additional cantrips at 4th and 10th level, while artificers get theirs at 10th and 14th level.

Can artificers make guns? ›

Given its thematic context, an Artificer can acquire a Pistol from the nearby blacksmith, or even craft one themselves. Artificers can infuse the Pistol with Repeating Shot, grab a Shield, and they can become a potent long-ranged combatant.

How many spells can I prepare as an Artificer? ›

The spells must be of a level for which you have spell slots. For example, if you are a 5th-level artificer, you have four 1st-level and two 2nd-level spell slots. With an Intelligence of 14, your list of prepared spells can include four spells of 1st or 2nd level, in any combination.

Can you multiclass into Artificer? ›

If you dip into Artificer as a multiclass, you only gain the following: Light armor, medium armor, shields. Thieves' tools, tinker's tools.

What is the best skill for an Artificer? ›

Every class has its own key skills; the four most useful for an artificer are perception, investigation, stealth, and arcana. Fortunately, perception, investigation, and arcana are all class skills; any player who chooses two of those from the artificer's list of skills is well on their way to a great build.

What is the most important stat for an Artificer? ›

Best Ability Scores For An Artificer

Your inventor will spend a lot more time in close combat, and they'll need to be able to defend themselves outside simply casting spells effectively. Intelligence is your top priority for any Artificer. Your spellcasting relies on it, along with your class features.

How does artificers lore work? ›

Artificer's Lore: Whenever you make an Intelligence (History) check related to magic items, alchemical Objects, or technological devices, you can add twice your Proficiency bonus, instead of any Proficiency bonus you normally apply.

How does Artificer attunement work? ›

Artificers And Attunement

At level ten, an artificer gains the ability to attune to up to four magic items, at level fourteen, they can attune to up to five, and upon reaching level eighteen, an artificer can attune to up to six different magic items.

How does Multiclassing into Artificer work? ›

The primary ability of the Artificer is Intelligence, so you need a score of at least 13 in that ability before you can multiclass your character. That's the same for dual-class characters, an option that's only open to Humans. The Artificer also has a strong emphasis on Consitution and Dexterity.

Is Artificer hard to play? ›

Unfortunately, artificers are easily written off as underpowered, being masters of nothing in particular. But an effective, fun experience requires savvy game sense, a willingness to adapt, and a knowledge of what to avoid when starting.

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